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Dreams of Tomorrow Review

  • ryanlott
  • May 16, 2022
  • 2 min read

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Will this be a sweet dream or a beautiful nightmare?


Dreams of Tomorrow has players navigating at rack to collect dreams and use their abilities to become stronger and score more points. Each turn, you will move your meeple to one of the locations on and do what it says. This can be to gain resources or add new dream cards or weave your dreams together. When you add resources, everyone else does too but not as many. Dreams need to have matching symbols in order to weave together correctly. The game ends when a player adds their 5th dream to their dreamscape. The player with the most points wins.


The Good: I didn't mention the night-mare, when you open the box, you'll be very confused by the horse meeple. The night-mare changes the game by shifting the worker placement spots from the rondel. It's a really nice mechanic that will almost always burn you in the end. You're only one spot away from what you want? No, no, no now it's on the other end of the board. The night-mare brings in a lot of chaos to the game.


The Okay: The art is really very pretty but I wish that there was more variation. In the one game I played, my dream barely changed, it just added a plane to the sky. To be fair, that sounds like a dream I would have in real life.


The Not So Good: There really wasn't a whole lot of excitement when playing this game. The core gameplay loop is nice but I didn't feel that the gameplay lived up to the artwork. When we played as a group, we just kind of got through the game and moved on.


Overall Score: 6/10


I really wanted to like Dreams of Tomorrow. I did, but it just didn't land for me. It's not a bad game by any means. It does some things really well and I love the night-mare. More games should have that kind of random chaos, however that was one of the few things I really did enjoy.


A review copy was provided by Weird Giraffe Games.


 
 
 

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